Dream Last Night about an RTS Game

I had a dream last night about an RTS game with far better graphics than Men of War or any game that I knew of out there that was ultra-realistic like Men of War, but had more of an in-depth story line.

It was a dream that combined many different RTS games like Men of War or Company of Heroes, but had conflicts in the Balkans in it, the Serbian Chetnik partisans vs. the Commies and the Soviet Union vs. Nazi Germany like Men of War, but was more in-depth and had better graphics.

It was an immersive RTS third person game where you got to control everything like Men of War, but had stunning graphics like Company of Heroes.
It was a game that took place in many different time periods of history, like during the Persian Gulf War or Iraqi Freedom and involved the use of tanks fighting tanks, infantry vs. infantry and plane vs. plane. You could control planes, control tanks, control artillery, and control pretty much everything in that game.

It had stunning graphics, stunning game play, stunning action and was a lot like Company of Heroes and Men of War combined together.

If only such a game ACTUALLY existed where you could man T-72s and Abrams battle tanks and T-80s and T-90s and could man them and didn’t have to practically close in like Company of Heroes or Men of War, but could engage them at distances greater than 2,000 meters. You didn’t have to shoot at point-blank range like Men of War or COH, but could shoot people like a sniper without a fog of war and have snipers that engaged targets from 1,000 meters+ distance and got them and had to deal with bullet drop and everything like that and atmospherics when firing a round like FFUR mod for OFP, but had it in a third person or first person RTS game where the bullets weren’t ALWAYS precise and aiming wasn’t always precise and had to adjust your sights. The problem with games out on the market today is that the AI always shoots straight and always has zeroed-in sights on their guns and always hits what they are aiming at and doesn’t have to worry about 300 meter+ view being zoomed in. Games are always too zoomed in for distances.
Games these days never have real-world physics acting against the bullets. They always hit what they aim at. That is a problem for mw. What if you could miss like the Brothers in Arms games, but always hit with aligned sights and wind and atmospheric conditions acting against them? That would be cool if such a game ACTUALLY exists.

Historyblogcritic.

Hvala i Dovidjenja.

Why can’t they have a game like that?

What if you had a game like Men of War with the sights not being zeroed in for infantry and machine guns? What if you had a game where the AI always missed instead of always hit the mark?

The AI always misses and hits whenever they set their sights adjusted properly. It would be cool if something like that actually existed. Wouldn’t it? I mean if it did, IT WOULD ROCK!

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About Justin Royek

I am a critic of Wikipedia that likes to remind people that there are other sources out there than Wikipedia and that knowledge isn't written by a bunch of anonymous nobodies on a blog dressed up as an encyclopedia that Wikipedia is. My name is Justin Royek and this is my personal blog/soapbox for different issues and many things relevant to my life. I am a polyglot that speaks about 10 languages. I am NOT Tim Doner or Benny Lewis or Christophe Clugston or any of those self-proclaimed "polyglots" on YouTube. I am my own blog. I am Justin Edward Royek. Patchman123 on Facebook and YouTube. I am Justin Royek. I AM A WRITER ON MANY ISSUES. I HAVE DECIDED TO CHANGE MY USERNAME ON THE BLOG.
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