I have a new review of something near and dear to my heart. The Axis & Allies series of board games. Especially, the Global 1940 game with Europe and Pacific put together as one game.
Europe and Pacific merged together is ONE HELLUVA game to play. The game starts off in the year 1940 with the Allies against the Axis as usual for this kind of game setup. The game starts off with Germany against France. Germany easily crushes France in its first turn. France can survive an attack from Germany, with its British allies as long as they repel the invasion from Holland Belgium or Western Germany or from Western Germany through Northern Italy to France.
France goes dead last though. The French get pretty well screwed over by the Germans and provides the fall guy for the British to retreat back to the United Kingdom and defend their island against an invasion by Germany. It takes several turns just to mass a big invasion of the United Kingdom from Sea Zone 110. Personally, I like to build transports from Holland Belgium and place them in sea zone 110 and ford them across the English Channel. I also like to place transports in the Black Sea and invade the Caucasus. It is easy to advance into the Soviet Union in turn one. You can declare war on the Soviet Union as Germany and stomp Eastern Poland flat. The game makes it possible for Germany to fight a two-front war against the British, French, and Soviet Union, something that could not really happen in the real war. Once the Soviet massed their arsenal, the Germans were beaten back all the way to Berlin after 3 years from June 22, 1941, to May 9, 1945. Almost 3 years and 11 months of war against the Soviet Union. Hitler’s invasion of the Soviet Union pushed them back all the way to Moscow, but the Russians fought back. The weather does not affect your movements in the game. There are rules for a Russian winter in previous A&A games.
The ONLY major industrial complex in the game is located in Russia of course. That is Russia’s only major industrial complex. If Rostov, Western Ukraine, Ukraine, Novgorod, or Caucasus are ALL taken, then Russia has no more places to place minor industrial complexes. It is too bad that the game severely limits Russia’s TRUE industrial capacity for waging war against the Nazis. You can’t even build an industrial complex in Novosibirsk.
Timguska is misspelled Tunguska. The Soviets have superior numbers of infantry along their eastern border with Manchuria and Mongolia. The Soviets through a non-combat movement move from Sakha or Buryatia could move their infantry into Amur and in their next turn: CRUSH MANCHURIA and liberate it for China, after declaring war on Japan first. Then the Soviets can move units into China from Volgograd through Kazakhstan to Western China. The Soviets need too much help from the Western Allies to crush the German or Italian invasion from the West. One of the game’s bonus IPC rules states that there can be no foreign units on any original Soviet territories and sea zone 125 is clear of Axis warships, it also gets points for taking original pro-Axis territories or German or Italian territories. The Soviets can take over Poland from Eastern Poland and place a minor industrial complex there and mass a few units. It takes FOREVER to mass units from the Soviet Union to Germany to take over Germany and take over all of Germany’s IPCs. Germany has the ability to fight back against the Soviets with bigger units, unlike in the real war. Strategic bombing is A MUST if you want to crush Germany or Italy. I recommend a strategic bombing raid (once the Americans are in the war) against either Northern Italy or Southern Italy or Western Germany or Germany, these are their main centers of production for Germany or Italy. It is possible for Italy to upgrade the minor industrial complex in Southern Italy to a major industrial complex. But once Southern Italy is taken by an Allied player, it must downgrade to a minor one. Then Germany can swing in from Western Germany to Southern Italy with tanks. They can move in from Western Germany to Northern Italy to fortify Northern Italy against Allied attacks.
Like ANZAC, Italy has a weak economy. Neither ANZAC, Soviet Union, or Italy are very powerful economies, but they can still produce units capable of defending themselves. IT takes several turns for Germany to reach Russia and invade the Soviet Union. At least the problems of supply on the Eastern Front and distance from Germany are a real problem.
ANZAC (Australian New Zealand Army Corps) is Australia and New Zealand combined together as one player to represent Australia and New Zealand in the game. You cannot build an industrial complex on New Zealand or Philippines because they are islands. But hey, if it WAS possible to place a major industrial complex on Borneo or Java or Sumatra, you could play infantry there and have the island fortified against Allied attacks or be the Allies and move units into there. One thing that I do not understand about the game is why aren’t there any units in the Dutch territories in the East Indies? The Dutch had their own units there. The Dutch Government in Exile was in London and represented by Britain, so why not have BRITISH units in Sumatra, Java, or Celebes?
Japan can easily overrun Kwangtung on the first turn against United Kingdom and take Shan State or French Indo China. Once it takes French Indo China, it loses that fat 10 IPC fat bonus from the United States. Sure the Japanese had trade with the US, but they had to take resources in the East Indies to build up their war economy. The Japanese in the game are limited by their island after the Chinese become numerically strong and drive out the Japanese. The Chinese always drive out the Japanese. Sure the Chinese had all the people in the world to build an army, but their training was often poor and lacking and they need help from the Western Allies just to survive. The Chinese are limited to placing ONLY infantry and American artillery on China. One thing I do not understand is why there can be no Allied units in China, but there is the Flying Tigers or the American artillery available for purchase if the Burma Road is open.
The game emphasizes China’s numerical strength WAY TOO MUCH! The Chinese HAD limits on how many infantry that they could mass against the Japanese. The Chinese populace overruns the Japanese. No guerrilla warfare against the Japanese in the Eastern coastal provinces like Kiangsu, Or Kiangsi or Jehol.
China easily wins against the Japanese through strength of numbers. But in Korea, the Chinese could only mass SO MANY infantry to attack the Americans in the Korean War. The Chinese cannot move into Korea because it does not have a Chinese emblem on it. China is limited to anything with a Chinese label and Chinese units cannot be placed on transports, which sucks because you could mass many Chinese infantry on transports and move them to the Pacific islands. Thank you for Historical Board Gaming for making the games more historically-accurate and more true to history and having elite units to mass against their enemies. Historical Board Gaming makes the games more historically accurate and has some alternative history games like Amerika for example. Where the Germans take over America, again something historically impossible in the real war. America can mass SO MANY UNITS and has the most powerful economy on the game. the United States could protect itself from invasion and then some. The United States has minor industrial complexes in Central United States, Eastern United States, and Western United States until the United States goes to war and THEN they are upgraded to major industrial complexes and the American war economy goes into full swing. America needs transports just to move anywhere. America can afford more transports than any other power. America can afford more everything more than any other power.
Once the Japanese lose their overseas territories, they are weak. Once the Japanese lose Okinawa and Iwo Jima, they only have Japan left after the Caroline Islands or the Marshall Islands are overrun. In the real war, the Americans bombed the Caroline Islands and isolated the garrison from its supplies and left it to die on the vine, as they called it.
Neutral countries are only good for being invaded. Sweden costs 3 IPCs and no one can place a major industrial complex there because it is not an original territory, but Norway wasn’t an original German territory, but IS DEPICTED AS SUCH IN THE GAME because Germany took Norway in 1940. Germany can move units into Finland and activate Finland against the Soviet Union. They can build a minor IC there on their NEXT turn after it is activated and move units into Karelia or Vyborg and take them from the Soviet Union.
The Soviet Union’s northern frontiers are weak. The weather in those lands would be a deterrent to ANY invader up there. But as long as you are prepared for the weather, you CAN beat the Soviet Union. The Soviet Union is powerless against a German invasion and cannot mass the amount of units that Germany can in Slovakia Hungary or Romania or Greater Southern Germany. In THOSE lands, the Germans can mass major industrial complexes or minor ones, but the Germans can ONLY place so many units there. Germany’s economy is scattered across the map. Guerrilla warfare would be too complicated for the game to depict. So they cannot depict the Yugoslav Partisans or the Greek partisans against the Germans.
Once an Axis player takes either Yugoslavia or Greece, they can place a minor industrial complex there after their next turn. Once Yugoslavia or Greece are overrun, they are depicted as regular territories that are taken by any power.
The Yugoslavians never have the Independent State of Croatia or Nedic’s Serbia. Such things would only complicate the game and they were not installed until AFTER Germany had taken the country of Yugoslavia. Ante Pavelic’s Croatia could NEVER be depicted in a game. I hope that someday, the NDH (Nezavisna Država Hrvatska) can be depicted in a game, with very small units and very small unit production because Croatia was a small Axis nation that could not produce a lot of resources, but the Croats were amongst the most loyal and tough units that the Germans had in their arsenal.
The game could never do guerrilla combat. You can place 12 IPCs worth of units on France the first turn after it has been liberated. France’s major IC is downgraded to a minor one if an Axis player takes France. In my game that I played with my staff worker at the house I live at, Italy has taken France. Italy also took Syria with one tank via amphibious assault against Syria and then a turn later, moved into Iraq to activate Iraq. You can activate Iraq and use it to attack Persia or Northwest Persia and into Caucasus. In my case, the Soviet Union had attacked a Mongolian territory and ALL strict neutrals were now Axis-aligned neutrals. Once that happened, I could activate Turkey’s 8 infantry or Saudi Arabia’s 2 infantry. Saudi Arabia and Turkey are worth 2 IPCs each. The Middle East with its oil, is a valuable commodity for any player. The Middle East is vital to own for the Allies. The Soviet Union can attack Turkey and have all strict neutrals allied against the Allies and the strict neutrals become all Pro-Axis.
The Soviet Union can liberate France through Western Germany, IF IT GETS THAT FAR AND THE COMMIES overrun Western Europe. Why the Soviet Union be the NEW enemy after the Allies beat the Axis powers and serve as the new enemy for the Cold War to happen?
Why can’t there be a hot war between United States, France, Germany, and the Soviet Union? The Soviet Union after a few turns, takes over Germany and takes Germany’s IPCs. Though, that hasn’t happened YET in my game. The game is a game of movement and tanks and mechanized infantry land units move the farthest of all land units. Air units move farther than land units of course. Strategic bombing costs a lot of resources and costs many bombers to bomb Germany or Western Germany or Greater Southern Germany (if an IC is there). It costs 12 IPCs per strategic bomber to buy. Strategic bombers are not very good for defense, but they are good for offense. The strategic bombers are the game’s primary striking tools. If you own many bombers with the heavy bombers upgrade in the research and development, you REALLY own your enemies! Strategic bombing is more effective in 2nd Edition than first edition. In first edition, you had to use 1 die per bomber (2 die if upgraded to heavy bombers) and hope for a high roll. Now, in Second Edition, you add 2 to each die and strategic bombing is more effective.
Axis & Allies is long and boring to play. You really need love and dedication to sit there for several hours just to play the game. Sometimes days, if you’re lucky. If you do certain moves though, you can shorten the war. Oh my, it is a long war! What a long war and I LOVE AXIS & ALLIES! IT IS MY MOST FAVORITE GAME TO PLAY. The game is now more historically accurate in Global 1940, though Iran was historically pro-Axis and not pro-Allies, but Iran became pro-Allies after it was overrun by the Allies in 1941. The game’s strict neutrals like Angola, Portugal, Mozambique, Sweden, Argentina, Venezuela, and Peru, and Ecuador can be invaded. Spain cannot be moved through unless a player friendly to that alliance owns Spain. Spain is a neutral country that can be invaded. Spain cannot be moved through to attack Gibraltar, unless Spain is owned by an Axis player. The Soviet Union can invade Finland only after there is war with the German or Italian players.
The Western Allies and the Japanese have different deals with the Soviet Union, like in real life. Like in real life, the Soviet Union had a non-aggression pact with Japan, The Soviet Union can declare war on the combat movement phase of any of its turns. The Soviet Union can overrun Manchuria and Korea both from Amur. Troops from Amur can invade Korea or Manchuria.
Manchukuo was unrecognized and everyone knew it as Manchuria. So, in the game it is called Manchuria. Manchuria is a powerful region. Once the industrial complex built by Japan is taken by the Chinese, it is removed from the game. The Chinese can take back their original Chinese territories under Japanese control. Once they do, they are move powerful now. They become more powerful when Japan is expelled from China. The Chinese can easily win by themselves against the Japanese. A historical impossibility.
Kwangsi, Kiangsu, Kiangsi, and Jehol can be taken from Japan by Japan or liberated by an Allied player. Once China is liberated by an Allied player, it can be powerful.
The Chinese numerical strength makes any Japanese campaign of taking back China really really difficult. The Chinese numerical strength easily beats the Japanese. The Japanese have to mass alot of infantry to take Szechwan or Yunnan from China.
It can take Chahar or Anwhe in its first turns, though. They are unoccupied enemy spaces. As such, they can be invaded by Japan and taken by Japan.
The game is really interesting to play and historical accuracy is somewhat questionable by having a Panther tank serve as the German battle tank instead of a Panzer III. But a Panzer III is available from Historical Board Gaming. Anything is available from Historical Board Gaming. The French just use recycled Soviet pieces painted blue, short of their own infantry mold. The French are considered to be expendable and sacrificed so that the Allies can regroup in Britain or the Soviet Union. Once France is liberated, it has to wait until its next turn to place a major industrial complex there and mass the industry in Western Europe to attack Germany. Holland Belgium is an original German territory, so Germany can place a major industrial complex there. Once Holland Belgium is overrun by an Allied player, the major industrial complex is downgraded to a minor one. But Germany can bounce back with an attack from Western Germany and take back Holland Belgium or France or Normandy Bordeaux. Italy can overrun Southern France. Southern France can be attacked from Western Germany through Northern Italy with tanks or mechanized infantry. You can overrun France in one turn.
For purposes of simplification, the game does not deal with the German installment of the Vichy government in France. The Vichy government is left out so that France can fight on another day against the Germans and continue in limited numbers against the Axis. The French have infantry in the United Kingdom to represent the Free French. You could represent Vichy I suppose. But that would take some effort to do that.
The French are really overrun in the first run. The French DO stand a chance against the blitzkrieg, unlike in real life though. The French do not have the problem of obsolete technology in the game and neither do the Italians. The Italians had obsolete technology, but that does not factor in the game. Nor do other logistical considerations count in the game. Italy can take Anglo Egyptian Sudan from Ethiopia.
Once that happens, Italy can overrun the rest of Southern Africa up to Union of South Africa after which Union of South Africa masses pieces there to defend itself against the Italian player trying to overrun Union of South Africa or Rhodesia. The British can move infantry into Rhodesia from Union of South Africa during their non-combat movement phase.
Once a capital is overrun, ALL of its IPCs are given to the player that took the capital, For example, if Germany takes France from Western Germany, ALL OF FRANCE’S IPCs go to Germany.
Germany easily takes France and the continent of Europe. Italy has trouble trying to overrun Greece, like it did in real life. In Greece, a player volunteers infantry to defend Greece against an Axis attack.
Denmark can only have a minor industrial complex placed on it, as its value is 2.
The Axis & Allies games are fun to play and take forever just to play them to win the war against the Axis or Allies. The war goes on forever and you pray that it ends, like the real war does. The real war took a long time to win and a lot of resources to wage, much like this game. The Russians easily dominate Eastern Europe and do not install communist regimes there, like they did in real life. The Soviet Union takes over Eastern Europe and Korea and Manchuria. One player can move on one front and move on another. The British player has two economies. One for Europe and One for the Pacific to represent India or the British Commonwealth, depending on how you see it. Once India is taken, the UK Pacific economy surrenders all its IPCs and the European UK economy keeps on fighting.
I always liked to play the turn-based strategy game 1998 Axis & Allies when I was a kid. The PC game took less time to play than the board game did.
The board game takes FOREVER just to play. You need a few hours just to make any real progress or a few minutes to devote to it. The game is not for everyone you know. It is a game that is really complicated to play and difficult to mass troops. Kwangtung can be easily taken by Japan in its first turn.
Malaya takes some time to take from the Allies. That takes time to take Malaya. Japan has to strike hard and fast to win the Dutch East Indies, Philippines, and Malaya.
It is best for Japan to mass its forces in China and take over French Indo China and use the territory to build a Minor IC and use it to mass ships for an invasion of Malaya.
The game could take less time to play, though. But that is for another time. I dislike and like the game. I dislike the fact that it takes forever to play and that jerks out there on the internet harass me about the game because they do not like my ideas or changes to the game and like it as is.
I lobbied for more historical accuracy and so far they have listened. That is why there is Historical Board Gaming for historical accuracy aficionados. I LOVE HISTORICAL BOARD GAMING! IT IS THE GREATEST THING TO HAVE!
I hope that Historical Board Gaming goes on forever! I hope that is has a long life and I pray that it does not go out of business. If it did, it would be a devastating blow to the Axis & Allies series and people would have to buy their pieces from second hand off of EBay or something like that.
The Europe and Pacific boards are HUGE when put together. Europe and Pacific CAN BE PLAYED TOGETHER! I LOVE IT WHEN EUROPE AND PACIFIC are played together as one game. You can play Europe or Pacific separately of course.
You do not have to play Europe and Pacific together if you do not want to, but you do not have the weapons developments if you play them that way.
I really love the Axis & Allies games and I hope that they go on forever! I hope that the Axis & Allies games are played forever and ever! People will play them for a long time to come!
I hope to play it some more. One of my staff at the house in Meadville does not like to play the game. Doris does not like to play the game, but Susan does.
I love to play Axis & Allies and I hope that Doug Friend has some more creations to make the game more accurate and enjoyable! I hope that Doug Friend at HBG comes out with more games. I helped him design a World War I game for him. I designed a World War I game for him.
More people like MY game than Doug Friend’s game. 52 likes for my Global War 1914 game and about half that number for Doug Friend’s 1939 game, which takes place 25 years later. Too many Russian territories in Global 1939. I think that there are too many Russian territories in Global 1939. The Russian territories. Some of them are located in the wrong place. Kazakhstan or the Caucasus are vulnerable to invasion, In my game, the Ottoman Turks can take Trans-Caucasus from the Russians. In my World War I game, the game has fortifications for the trench warfare in the game that predominated World War I. I am not sure how to represent trench warfare though. They really like my game there.
You should buy it. Global War 1914, Historical Board Gaming.com.
Axis & Allies are really fun games to play and among the best out there for World War II aficionados out there. Anybody who has an interest in World War II or who likes to play war games like Risk, SHOULD PLAY AXIS & ALLIES!
Axis & Allies has to balance between fun and historical accuracy though. They couldn’t have the Polish Army in Exile, even though I tried to mod it once to include the Poles. The Poles in a 1940 game? Isn’t that inaccurate? Not really, if you count the Polish Army under French and British commands during the war that was made of Poles that escaped Poland and were among the toughest fighters in World War II on the Allied side. Their experience greatly helped the Allies win the war.
They could have the Free French against the Germans. Why don’t they have a Co-Belligerent Italy? They should have a Co-Belligerent Italy where Italy defects to the Allied side, like in real life and Northern Italy becomes a German puppet state like in real life. Northern Italy should switch to the Allied side. It is not the “soft underbelly” of Europe like Churchill says it is. It is a bloody war see sawing back and forth into North Africa. You can place German units on an Italian transport. Move the Italian transport on Italy’s turn and then offload on Germany’s turn to North Africa to either Morocco, Algeria, or Tunisia.
France loses its territories in North Africa and in Second Edition, Italy gets a bonus if it takes Morocco, Algeria, or Tunisia. Someone should take North Africa from the French. The French dominate North Africa. Is Axis & Allies “racist” because the white people dominate? You be the judge on that one! That WAS how the world was in 1940. The powerful nations against each other have to wage war and win.
The game is cool to win. I hope that people will play with me sometime. I am on Board Game Geek. Patchman123 is my username. What a great game Axis & Allies is!
I LOVE AXIS & ALLIES VERY MUCH and I hope that you will like my blog review of Axis & Allies.
The map is GARGANTUAN! The map is the biggest map that I have ever seen. The board is a monstrous to play. it represents the whole world of course, so it is gonna be a big one!
Italy wins against the Western Allies in British Somaliland and Kenya and Anglo Egyptian Sudan. Then after a turn or so, Italy can take Belgian Congo owned by the Belgian Government in Exile, after Belgium was overrun in 1940.